Unlock the full potential of 3ds Max with MaxScript. This isn't your typical programming class—it's a practical guide to communicating with 3ds Max through MaxScript.


When you start talking directly with 3ds Max via MaxScript, your workflow changes dramatically. It’s not just about automating tasks or simplifying processes; it also unlocks a wide range of possibilities that would be unimaginable to do by hand.


As a former generalist who taught myself scripting without the help of ChatGPT, I completely understand the challenges artists face when learning to script. This course is exactly what I wish I had when I was on that journey.


The beginning is half of the whole. Starting is often the toughest part—it can feel intimidating. But trust me, once you get the basics down, it's much easier than you’d expect. It’s like having a conversation with your friend, Max—just in the language of MaxScript. This course will help you take that first step.


In addition to the course material, you'll also gain access to a private forum where you can ask any questions along your learning journey, and I'll be there to support you every step of the way.


Your instructor

​Changsoo Eun is a seasoned VFX artist, 3D generalist, and technical director (TD) with extensive experience in film and television visual effects. He has worked on high-profile projects like *The Flash* (2023) and *Thor: Love and Thunder* (2022). 

He is known for his contributions to the Autodesk 3ds Max community, having released numerous free scripts, MCG tools, and OSL shaders.​​ He is also the developer of renderStacks, a powerful render pass manager for 3ds Max.​ 

In addition to his technical work, he shares his knowledge through tutorials and articles on his blog. More about his work can be found on his blog, www.cganimator.com.